Game Development Document


๐ฎ Game Overview
An arcade-inspired progression game built on HTML5 Canvas + JavaScript. Collect Alpha and Omega pickups to fill the level meter. The balance between Alpha and Omega decides which perk you unlock (25 possible outcomes).
โ๏ธ Core Gameplay
Pickups Alpha + Omega drop randomly. Missed pickups transform into Heart pickups (heals 1). Hearts always spawn (even at full health), last 10s.
Health Start with 3 hearts. Lose 1 on enemy hit or collision.
Upgrades (25 total) Determined by Alpha/Omega ratio. Middle ranges give common boosts (speed, magnet, shields). Extremes unlock rare perks (fire/frost trails, piercing shots, cosmetic glow).
Progression Pickups required increase on a smooth curve (12 โ 18 โ 26 โ โฆ). Every 3rd level spawns special events for variety.
๐ ๏ธ Tech Canvas rendering (JavaScript) Web Audio API for sound + effects. JSON data for upgrade mapping.
๐ง Current Phases Phase 1: Survival shooter (ship dodges + collects). - Main Game Phase 2 (WIP): Runner with hazards, pickups, momentum speed. Phase 2 (WIP): Classic Breakout. Phase 2 (WIP): Donโt stand i โfireโ mode.
๐ Planned Phases
Circular Breakout (Y-paddle inside a ring). Snake (body color = Alpha/Omega ratio). Pac-Maze (collect, dodge, escape). Frogger-Crossing (hazard lanes). Match-3 inspired (simple align mechanics).
๐ Known Issues
Some perks need visual polish (glow, trails). Pickup bias sometimes skews too often mid-range.
๐ Next Steps Complete current phases. Continue perk balancing + FX polish. Add planned phases
Polarity
Fast-pace shooter that mixes classic arcade games
More posts
- Polarity Update1 day ago
- Polarity16 days ago
- Future Plans17 days ago
- Jam Update18 days ago
- Jam Submission18 days ago
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