Risk it! - quick update


Thanks to everyone who’s tried out my game and shared feedback!

I just wanted to give a quick update on a few things that have come up during playtesting. I’ll work on these right after the jam ends:

Movement input: I’ll add keyboard controls. Still need to figure out the best way to handle diagonal movement.

Hint visibility: Right now the player can block the number hints if standing on the same tile. I’ll fix this by making the player partially transparent or something similar.

Responsive design: I only tested on my own computer and phone, and it looked fine there. Turns out it’s not as responsive as I hoped. For now, you can adjust your browser’s zoom level if you want to try the bigger levels.

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