LoopMachines
🚗 Loop Machines
Can you train the ultimate self-driving car?
Welcome to Loop Machines, an experimental AI racing sim where you don’t drive — you teach your car to drive itself.
🚗 Watch. Train. Evolve.
You start with a swarm of AI-controlled cars, each a mutated copy of your best-performing driver. Your mission:
Observe. Select. Evolve.
Only the smartest cars survive — and their neural networks improve with each generation.
🚗 AI Learns From Scratch
Every car begins with zero knowledge.
Through generations, your selected car evolves better reflexes, sharper turns, and smarter steering.
🚗 Evolution in Action
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🧬 Neural networks adapt over time
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🔁 Better handling, fewer crashes
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🎮 You influence evolution by picking the best brains and adjusting training settings
🚗 Master the Tracks
Choose from tracks to train your AI’s driving skills:
➿ Loop Tracks – Smooth circles(almost) that teach consistency and precision
🔄 Infinity Track – A looping figure-eight to test your AI’s turn handling and control.
🚧 Add Traffic – Introduce unpredictable obstacles with evolving AI traffic.
Can your driver learn to dodge, weave, and survive in chaos?
🧪 Traffic also evolves globally — it’s a living experiment. Let’s see if it works.
🚗 Your Car vs Theirs – Race Mode
Once you’ve trained a champion, it’s time to race.
Compete against AI drivers evolved by other players around the world.
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⚡ Race top community drivers
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🏆 Climb the leaderboard
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⏱️ Prove your evolution with laps and lap times
🚗 You’re Not the Driver — You’re the Coach
This isn’t about fast fingers — it’s about smart training.
Tweak mutation rates, choose how many offspring spawn, and watch as chaos slowly becomes mastery.
Published | 21 hours ago |
Status | Prototype |
Platforms | HTML5 |
Author | Merkier |
Genre | Racing |
Tags | ai-simulation, car-training, evolution, genetic-algorithm, machine-learning, neural-network, observer-gameplay, physics-based, self-driving-car, tech-experiment |
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