Α & Ω
A&Ω is an experimental arcade game that mixes classic gameplay genres with a collectible-driven upgrade system.
Each level plays like a different retro arcade game:
- **Space survival** — dodge and shoot enemies in space.
- **Runner stage** — dash and jump like a rhythm-platformer.
- **Breakout stage** — paddle and smash blocks for pickups.
- etc
Your Alpha/Omega balance at 100% determines which **perk** you unlock — everything from shields, magnet pulls, and movement boosts to exotic upgrades like flame trails or ricochet attacks.
Features
- Multiple game modes inspired by **arcade classics**.
- **25 unique perks** that evolve your playstyle.
- **Dynamic Alpha/Omega system**
- Heart system for arcade-style challenge.
- Sound & music volume controls.
🎯 Controls
- **Arrow Keys / WASD** — Move
- **Space / Z / Enter** — Jump / Shoot (contextual)
- **Esc** — Pause / Menu
- Defensive Perks (Alpha 0-25%)
- Shield Aura (Alpha 0-25%) - Absorbs 1 hit; recharge gets faster with level (Max Level: 3)
- Utility/Growth Perks (Alpha 26-49%)
- Heart Container (Alpha 29-31%) - Increases max hearts by 1 and fully restores (Max Level: 5)
- Life Regen (Alpha 32-33%) - Heals 1 heart periodically (Max Level: 3)
- Movement Speed (Alpha 34-35%) - Increases movement speed by 8% per level (Max Level: 6)
- Attack Range (Alpha 36-37%) - Increases attack range by 5% per level (Max Level: 8)
- Note Magnet (Alpha 38-39%) - Increases pickup attraction range/strength by 15% per level (Max Level:
- Pickup Spawn Rate (Alpha 40-41%) - Increases drop frequency (Max Level: 3)
- XP Gain Boost (Alpha 42-43%) - Gain +10% XP/score per level (Max Level: 5)
- Visual/Cosmetic Perks (Alpha 44-49%)
- Glow Shift (Alpha 44-45%) - Adds a soft glow outline (Phase 1 only) (Max Level: 1)
- Color Swap (Alpha 46-47%) - Changes player hue variant (Phase 1 only) (Max Level: 1)
- Trail Effect (Alpha 48-49%) - Adds a faint movement trail (Phase 1 only) (Max Level: 1)
- Special Attack Perks (Alpha 50-67%)
- Slow Shot (Alpha 50-51%) - Every 5th shot slows enemies (2s +1s/level) (Max Level: 4)
- Homing Shots (Alpha 52-53%) - Slight auto-aim correction (+strength/level) (Max Level: 3)
- Piercing Shot (Alpha 54-55%) - Projectiles pierce additional targets (Max Level: 5)
- Ricochet Arrows (Alpha 56-57%) - Projectiles bounce to nearby enemies (Max Level: 5)
- Explosive Shot (Alpha 58-59%) - Projectiles explode in small AoE (Max Level: 5)
- Chain Lightning (Alpha 60-61%) - Shots arc to additional targets (Max Level: 4)
- Multi-Arrow (Alpha 62-63%) - Adds 2 arrows per level; each deals less damage (Max Level: 4)
- Flame Trail (Alpha 64-65%) - Enemies hit leave burning trail (duration scales) (Max Level: 3)
- Frost Trail (Alpha 66-67%) - Enemies hit leave slowing frost trail (Max Level: 3)
- Combat Enhancement Perks (Alpha 68-74%)
- Critical Hit (Alpha 68-69%) - Increases critical hit chance by 4% per level (Max Level: 8)
- Attack Power (Alpha 70-71%) - Increases damage; 30% per level multiplicative (Max Level: 10)
- Dodge Frame (Alpha 72-73%) - Gain brief invincibility on hit (Max Level: 4)
- Auto Shoot (74-75%) - Shooting is performed automatically (1 level) Exotic/Powerful Perks (Alpha 75-100%)
- Extra Strike (Alpha 76-100%) - Chance to trigger an extra attack (Max Level: 4)
Development log
- Polarity11 days ago
- Future Plans12 days ago
- Game Development Document12 days ago
- Jam Update13 days ago
- Jam Submission13 days ago
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